 |
Sprinty
version 20 (Poppit!™ Sprint) |
 |
|
Hover your mouse: As shown in the picture below, navigate to the game site's
initial Poppit!™ Sprint page and STOP. Do not click that yellow Start Game button! Now start my
Sprinty and hover your mouse on it instead, exactly as the pink arrow down there is showing. The auto should
recognize it, click it, beep at you and snap your mouse away. |
|
 |
 |
|
Google Chrome only: Since Firefox and Internet Explorer have altered graphics and are much slower
in processing these Flash-embedded games, please use the Chrome web browser instead. If things change, I will be happy to include these other two...
but this is just not the case right now. |
|
 Can you beat Sweet's leading high score? |
| 20 (2.8.2012) The game got a new front page. To start the auto, you will now need to hover your mouse
on the yellow Start Game button there instead (as shown in the above picture). |
| 19 (12.27.2011) There's a popup window asking you to activate the Vortex powerup. We found that it's better
not to activate it because it's breaking the game sometimes and costs coins besides. Therefore, Sprinty now clicks the upper-right X to close
this offer instead. |
| 18 (12.21.2011) A few buttons were moved around. |
| 17 (11.20.2011) Two new button screens were brought to the game: You found the ultra-rare Vortex Power-up's
Activate button and when you graduate to the next stage's Play next stage button. Thanks for the pictures, Carol and Gene. |
| 16 (11.8.2011) If you beat your own high score, that screen now has a huge yellow arrow begging you to connect
with your Facebook friends, so the Continue button was pushed east. While I was in there, I removed the Spend Magnet option because it's pointless now
that you can manually choose your own and check that little Save Power-up Selections box. |
| 15 (10.28.2011) The Play Now and Play Again buttons were changed after they removed the limited
edition Chain Lightning power-up. Thanks for letting me know about it, Ann. |
| 14 (10.25.2011) This morning's maintenance brought some extra curls and swirls in the blue background behind
all of the flash-embedded games, so the auto was having a hard time finding the game. If they keep changing it, I may have to resort to another approach.
You might need to clear your Chrome's cache (click the upper-right wrench Tools button, then Tools, Clear browsing data, checkmark the top 4 boxes only,
make sure the top pulldown reads “the beginning of time”, then click the “Clear browsing data” button at the bottom) and your Flash cache (click
here, then the “Delete all
sites” button, Confirm) to force the new blue background to arrive. |
| 13 (10.13.2011) The You achieved rank and High score buttons were moved. |
| 12 (10.11.2011) This morning's extended maintenance brought a different blue background behind the game, so the
auto couldn't see it. While I was in there, I coded all of these flash-embedded games to simply Put your mouse anywhere on game! to get started. |
| 11 (9.22.2011) Added two checks for broken flash. One, the dreaded cactus of death screen. And
two, the Your session has timed out screen. If either appear, Sprinty should click the background and send the F5 key, allowing a 20-second
countdown timer for the refresh to finish. Hopefully, these two additions should help keep your game running properly. These are completely
separate from the Flash Refresh option, by the way. |
10 (9.15.2011) Today finally brought the long-awaited 40 ranks and 5 badges. Also included was a whole
bunch of stuff shuffled around inside the game... which was expected. Hey, if you can beat my high score up there, use the Picture option
inside the auto to take a snapshot and email me the .bmp file it creates! Use only Google Chrome for this auto. Trust me, you'll be happy ya did! |
| 9 (8.24.2011) The game site changed-moved just about every button. You'd think they would have added
the badges and rank while they were in there... sigh. |
| 8 (7.31.2011) Forgot to include the people that were connected to Facebook. The main site shoves the
Facebook leaderboard directly under the game and Sprinty was unable to find it. Sorry about that. It's always one thing or another. |
| 7 (7.30.2011) Welp, yesterday afternoon brought severe changes to the game. Just about everything was
different, including the width (8) and height (7) of the board... which is now 9x6 instead. Every button was moved, some deleted, some new. If
you really want to see some action, slide your Speed to 100, checkmark the new Spend magnet option and also Gloria's coins. I am
warning you, though. If you are prone to seizures or staring trances, I don't recommend it. If your processor and ram can handle it, the whole
screen is non-stop exploding with color and fireworks, sometimes popping 5,000 balloons (and +800 coins) in just one game! As usual, be sure to use
Google Chrome with this one. The Flash in Firefox gets very behind, even appearing to lock the game sometimes until the Flash finally catches
up. Internet Explorer seemed to do fine, but just not as well as Chrome. The new Magnet option will only work if you have unlocked it by achieving
Level 2 in the game, of course. But this Sprinty is definitely on crack and should sprint through your levels like a madman if you set the options
as described above. With 4,000+ balloons popped every game, you will have this game finished in just a matter of hours. Hopefully, the upcoming
badges and ranks will also be balloons popped, and maybe they will give the same credit for early completion like they did in their
update yesterday? |
| 6 (6.1.2011) Okay, where to start? Lots to say. After scouring the main site's forum by pouring
through dozens of pages' recent posts from a Sprint search, I found heaps of chatter. Mostly people bitching that the game has no
chat, ranks or badges. But I also found numerous employees and mods there promising that it's on the way very soon, also included in replies
from two Letters to the Editor. Therefore, a dear friend of mine and I decided to pound their tech support chat line these past few weeks
for any details. Most of the tech staff we encountered were absolutely clueless, frustrating at best, but we never gave up. Two weeks ago,
one spilled the beans that coins collected now will go with us when ranks and badges are added. Consequently, I immediately started
programming a new Gloria's Coins option to pursue much more coins and popped balloons. We (and my elite Rific members) pounced on it
and tested this amazing juice with a vengeance, finding the auto now capable of much higher coinage (sometimes close to 700 per game). We
also discovered the usual Flash drag from such insane clicking, so I threw a Flash Refresh slidebar inside as well. During all of this,
while still hammering the helpless chat techs, we finally found three more smart cookies willing to give what we were looking for. One quoted
"end of June", a second said that coins were the object for ranks and badges... and another offered that badges would actually
appear between June 15 to July 4. That being said, it is very possible that Poppit!™ Sprint will have badges within a month and
the coins that you collect now will count. The Gloria's Coins option works hand in hand with the Speed option, so I recommend sliding that to
full 100. Depending on your computer speed and choice of browser, the auto used to achieve between 50-200 coins per game. This new option is
now capable of between 300-700 per game. If you are not experiencing this, try switching your browser. As usual, my personal favorite is
Google Chrome. Also, the Flash Refresh option doesn't like you touching your scrollbars before you start the game. Just leave them at their
default, the way the page initially loads. Huge thanks to Gloria and Rific for their very awesomeness! |
| 5 (5.13.2011) Just another moved all of the buttons again. Thanks for letting me know about
it, Elson. |
| 4 (4.17.2011) Between each game, they moved all of the buttons again. Also, the red balloons were
slightly altered on some of the stages. |
| 3 (3.6.2011) Between each game, they moved all of the buttons... so the auto was stalling. And last week,
the main site has officially reported that badges are definitely coming soon. |
| 2 (2.9.2011) This version should play on both the main site and still inside Facebook. It's a little
smarter, but I am not finished yet either. |
| 1 (1.19.2011) Supposedly, this Facebook game was so popular and addicting... it's heading to the main
game site for both Club and free accounts there. I also heard there will be badges, but nobody really knows for certain until we actually hear
it from the horse's mouth. For now, play on the first or second stage only. I will be including the upper-level stages when I get there and will
have to revamp some code since the balloon colors are slightly off on some of them. You can play with the options, but I recommend staying as
close to 50 as possible for best results. This might change later, as I haven't finished some future intel yet. You could slide the Powerup
Delay option higher to pause a little longer after popping sets of balloons that contain powerups. The Speed option controls how fast
the auto pops regular sets in general. This is only my first version and there is more to come. Right now, Sprinty simply looks for the largest
popped set and clicks it. I am hoping to change this in the near future and have the auto look ahead to prepare larger sets. This should help
increase our points a bit, but the auto is already capable of scoring over 700,000. I recommend using Chrome, of course, as it's the best browser
for flash games. Further, I suggest closing or refreshing your browser after 10 games or so and reloading the Sprint game since you will see the
flash eventually become laggy after a while and your scores won't be so high. I am sure turning off your sound and music inside the game could help
as well. You may find a quirk here or there with this opening Sprinty version 1, but just remember that an update is on the way. I wanted to get a
jump on the game before it reaches the main site and share with you what I have so far. This auto should get most of those Achievements taken
care of down below and definitely seat you nicely in the game's Leaderboards. Of course, if and when it is available at the main site, I will
probably have to make some adjustments and will certainly give it my best shot so that we are covered there as well. |
|
| Copyright © 2011 BadgeWinners.
Trademarks belong to their respective owners. All rights reserved. |
| pogo, auto, cheat, game, club, badge,
token, badgehelp, wordzw, playbuddy, Need help getting tokens and club pogo
badges, home to the famous cheats for online club games on Pogo, plus cheats,
autos, tools, and helpers for Yahoo, Pogo, Hoyle, MSN, iWin, BigFish and
Playsite |
www.badgewinners.com
www.badgewinners.net |
|
|